D16 Spacerek
The Virtual Space Reverb
Early reflections are generated through painstakingly accurate simulation of a diverse range of real-world spaces, and the positioning of speakers and microphones within them.
Hybrid algorithm for quality and performance
A dynamic delay network defines the Late reflections, blending seamlessly with the Virtual Space simulation to create super realistic rooms, at surprisingly low cost to your CPU *.
Convenient mixer
Effortlessly balance the direct signal, early reflections and late reflections using a simple three-channel mixer.
Under the hood
The hybrid algorithm at the heart of Spacerek fuses modelled virtual spaces to a dynamic delay network, generating reverb tails with supremely realistic early reflections, dense, colourful late reflections, and separately adjustable ER and LR pre-delay times. Dozens of emulated room types take in halls, towers, chambers, tunnels and much more, and each one integrates a variety of preset stereo microphone and speaker setups.
Spacerek also makes balancing the Direct signal, Early reflections and Late reflections easy with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide effortless shaping of the overall tail. And as each Reverb Model is pre-configured for left-right or mid-side stereo operation, tweaking width and spatialisation is a snap.
Spacerek doesn’t put the squeeze on your system, either – indeed, when you hear it, you can’t fail to be impressed by its CPU-friendliness (compared with typical audio simulation techniques).
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D16 Group
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