Waves Nx Virtual Mix Room over Headphones
You don’t always have access to an ideal acoustic space. Quality headphones eliminate room issues, but mixes done on headphones rarely translate well to speakers. With consumers listening over both headphones and speakers, you have to be certain that your mixes translate to both.
Nx Virtual Mix Room virtualizes a 3D acoustic space, and includes correction EQ curves for 270 headphone models—so you’ll feel like you’re mixing with speakers, in the perfect control room.
The Sound of Speakers in Headphones
Headphones make it difficult to judge how some mixing decisions—like stereo placement, panning, reverb amounts, and balance—will translate to speakers. But now, Nx Virtual Mix Room gives you an accurate reality check.
EQ Correction for 270 Headphone Models
Nx uses the state-of-the-art Harman Headphone Target Curve method to correct EQ response for over 270 studio headphones, including models by Sony, Beyerdynamic, Sennheiser, AKG, Audio Technica, Audeze, Focal, and dozens more brands.
Fight Mix Fatigue
Injecting sound into your ears from headphones is not always the most relaxing way to mix. The feeling of being in a space, and listening to speakers, makes it much easier to do long sessions—without listener fatigue.
Customize Your Mix Environment
Customize your virtual mix room by dialing in slightly wetter or drier ambience. For personal adjustment of the 3D effect to your head/ear anatomy, enter your personal head measurements into the plugin’s head anatomy calibration section.
Track Your Head Movements for Enhanced Immersion
For the ultimate in realism, track head motion so that as you move your head, the sound changes as if you were moving your head in the studio. Track with your computer’s camera, or with the Nx Head Tracker for maximum accuracy.
Monitor 5.1/7.1 Mixes on Any Stereo Headphones
Using advanced binaural modeling, your standard headphones can accurately reflect 5.1 and 7.1 mixes—not only stereo. Nx Virtual Room can even monitor Ambisonics B-Format mixes for 360? and VR projects.
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