u-He MFM2
MFM2 is our over-the-top digital delay plug-in. You can create anything from subtle textured echos to huge spacey reverbs, from wild tonal steps on a pad to rhythmic deconstruction of a drum track. As a regular delay MFM2 already offers as much control and inspiration as possible, while the advanced features in version 2.5 open up wider horizons. More feedback, more control, more inspiration!
MFM2.5 can do...
Ping-pong and panning delays
Filtered and frequency-shifted delays
Chorus, flanger, resonator
Reverb, diffusion and ambience
Granular effects
Degrading & distorting delays
Ducked and compressed delays
Endless loops
Keyboard-controlled (tuned) comb filter
Massive glitch effects
Any combination of the above
...and much more
Creating new effects in MFM2 can be quite complex, depending on how deep you want to go! Below is a very brief introduction so you can get some idea of what awaits you as MFM2 tweaker...
2 Input Processors
Input signals can be processed in pairs before being sent to the delay lines. The "Transient" controls suppress or boost spikes. The two non-resonant input filters can reduce the frequency range or even split the frequencies into two stereo bands with independent delay settings (set In 1+2 to Lowpass and In 3+4 to Highpass with the same Cutoff value).
4 Delay Lines
Independent delay modes: synchronized, free, or even controlled by MIDI notes.
The dark field below each knob is a modulation source selector, and the amount of modulation is controlled by the "pip" which appears at the top right of the knob.
4 Main Filters
Resonant filters can be placed in various positions within the signal path. On offer here: 2x low pass, 2x high pass, band pass, band reject, allpass (phaser).
The Feedback Matrix
This is where you can specify how the delay lines feed into each other: The "User Matrix" option lets you freely route signals between all 4 delay lines.
The large control at the top adjusts the overall amount of feedback. At the bottom of the panel are the output level controls, allowing for normal and inverted Polarity.
2 Effects
Pre-feedback processing. On offer here: limiter, bit crusher, phaser, frequency shifter, lowpass/highpass filter, granular pitch shifter, diffusor (reverb-ish).
2 Compressors
The final polish! Peak or RMS mode compression. In PeakComp mode you can compress one pair of channels using a sidechain from the other.
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